unreal.LiveLinkCameraFrameData
¶
- class unreal.LiveLinkCameraFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], field_of_view=90.0, aspect_ratio=1.777778, focal_length=50.0, aperture=2.8, focus_distance=100000.0, projection_mode=LiveLinkCameraProjectionMode.PERSPECTIVE)¶
Bases:
unreal.LiveLinkTransformFrameData
Dynamic data for camera
C++ Source:
Module: LiveLinkInterface
File: LiveLinkCameraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
aperture
(float): [Read-Write] Aperture of the camera in terms of f-stopaspect_ratio
(float): [Read-Write] Aspect Ratio of the camera (Width / Heigth)field_of_view
(float): [Read-Write] Field of View of the camera in degreesfocal_length
(float): [Read-Write] Focal length of the camerafocus_distance
(float): [Read-Write] Focus distance of the camera in cm. Works only in manual focus methodmeta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.projection_mode
(LiveLinkCameraProjectionMode): [Read-Write] ProjectionMode of the camera (Perspective, Orthographic, etc…)property_values
(Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.transform
(Transform): [Read-Write] Transform of the frameworld_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
- property focus_distance¶
[Read-Write] Focus distance of the camera in cm. Works only in manual focus method
- Type
(float)
- property projection_mode¶
[Read-Write] ProjectionMode of the camera (Perspective, Orthographic, etc…)
- Type