unreal.LiveLinkBasicBlueprintData
¶
- class unreal.LiveLinkBasicBlueprintData(static_data: LiveLinkBaseStaticData = Ellipsis, frame_data: LiveLinkBaseFrameData = Ellipsis)¶
Bases:
LiveLinkBaseBlueprintData
Facility structure to handle base data in blueprint
C++ Source:
Module: LiveLinkInterface
File: LiveLinkBasicTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data
(LiveLinkBaseFrameData): [Read-Write] Dynamic data that can change every framestatic_data
(LiveLinkBaseStaticData): [Read-Write] Static data that should not change every frame
- property frame_data: LiveLinkBaseFrameData¶
[Read-Write] Dynamic data that can change every frame
- Type:
- property static_data: LiveLinkBaseStaticData¶
[Read-Write] Static data that should not change every frame
- Type: