unreal.LiveLinkBaseStaticData
¶
- class unreal.LiveLinkBaseStaticData(property_names: Array[Name] = [])¶
Bases:
StructBase
Base static data structure for a subject Use to store information that is common to every frame note: subclass can’t contains reference to UObject
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
property_names
(Array[Name]): [Read-Write] Property Names: Names for each curve values that will be sent for each frame