unreal.LiveLinkBaseFrameData
¶
- class unreal.LiveLinkBaseFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: Array[float] = [])¶
Bases:
StructBase
Base data structure for each frame coming in for a subject note: subclass can’t contains reference to UObject
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_data
(LiveLinkMetaData): [Read-Write] Meta Data: Frame’s metadata.property_values
(Array[float]): [Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.world_time
(LiveLinkWorldTime): [Read-Only] World Time: Time in seconds the frame was created.
- property meta_data: LiveLinkMetaData¶
[Read-Write] Meta Data: Frame’s metadata.
- Type: