unreal.LiveLinkBaseFrameData
¶
- class unreal.LiveLinkBaseFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[])¶
Bases:
unreal.StructBase
Base data structure for each frame coming in for a subject note: subclass can’t contains reference to UObject
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.property_values
(Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.world_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
- property meta_data¶
[Read-Write] Frame’s metadata.
- Type