unreal.LiveLinkAnimationFrameData
¶
- class unreal.LiveLinkAnimationFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], transforms: None = [])¶
Bases:
LiveLinkBaseFrameData
Dynamic data for Animation purposes.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkAnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.property_values
(Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.transforms
(Array[Transform]): [Read-Write] Array of transforms for each bone of the skeletonworld_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.