unreal.LiveLinkAnimationAxisSwitchPreProcessor¶
- class unreal.LiveLinkAnimationAxisSwitchPreProcessor(outer=None, name='None')¶
Bases:
unreal.LiveLinkTransformAxisSwitchPreProcessorAllows to switch any axis of an incoming animation with another axis. note: For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE. note: This implies that translation, rotation and scale will be affected by switching an axis.
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkAxisSwitchPreProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
front_axis(LiveLinkAxis): [Read-Write] Front Axisoffset_orientation(Rotator): [Read-Write] Offset Orientationoffset_position(Vector): [Read-Write] Offset Positionorientation_axis_x(LiveLinkAxis): [Read-Write] Orientation Axis X deprecated: Use FrontAxis, RightAxis, UpAxis insteadorientation_axis_y(LiveLinkAxis): [Read-Write] Orientation Axis Y deprecated: Use FrontAxis, RightAxis, UpAxis insteadorientation_axis_z(LiveLinkAxis): [Read-Write] Orientation Axis Z deprecated: Use FrontAxis, RightAxis, UpAxis insteadright_axis(LiveLinkAxis): [Read-Write] Right Axistranslation_axis_x(LiveLinkAxis): [Read-Write] Translation Axis X deprecated: Use FrontAxis, RightAxis, UpAxis insteadtranslation_axis_y(LiveLinkAxis): [Read-Write] Translation Axis Y deprecated: Use FrontAxis, RightAxis, UpAxis insteadtranslation_axis_z(LiveLinkAxis): [Read-Write] Translation Axis Z deprecated: Use FrontAxis, RightAxis, UpAxis insteadup_axis(LiveLinkAxis): [Read-Write] Up Axisuse_offset_orientation(bool): [Read-Write] Use Offset Orientationuse_offset_position(bool): [Read-Write] Use Offset Position