unreal.LinearTimecodeComponent
¶
- class unreal.LinearTimecodeComponent(outer=None, name='None')¶
Bases:
unreal.SceneComponent
Implements a Linear timecode decoder.
C++ Source:
Plugin: LinearTimecode
Module: LinearTimecode
File: LinearTimecodeComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentasset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.detail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.drop_timecode
(DropTimecode): [Read-Write] Drop Timecodeeditable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classhidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmedia_player
(MediaPlayer): [Read-Write] The media player asset associated with this component.mobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_timecode_change
(OnTimecodeChange): [Read-Write] Called when the timecode changesphysics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *primary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentrelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!should_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()use_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.visible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
- property drop_timecode¶
[Read-Only] Drop Timecode
- Type
- get_drop_frame_number() → int32¶
Get the Frame Number
- Returns
Frame Number
- Return type
int32
- classmethod get_drop_time_code_frame_number(timecode) → int32¶
Convert a drop timecode into a frame number
- Parameters
timecode (DropTimecode) – Used to access the framerate, and drop flag
- Returns
frame_number (int32): returned calculated frame number
- Return type
int32
- property media_player¶
[Read-Write] The media player asset associated with this component.
- Type
- property on_timecode_change¶
[Read-Write] Called when the timecode changes
- Type
- classmethod set_drop_timecode_frame_number(timecode, frame_number) → DropTimecode¶
Convert frame number into a drop timecode
- Parameters
timecode (DropTimecode) – used to access the framerate, and drop flag
frame_number (int32) – Frame number to set in the returned timecode
- Returns
out_timecode (DropTimecode): Returned drop timecode
- Return type