unreal.LinearConstraint
¶
- class unreal.LinearConstraint¶
Bases:
ConstraintBaseParams
Distance constraint
C++ Source:
Module: Engine
File: ConstraintTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_distance
(float): [Read-Write] Determines how close to the limit we have to get before turning the joint on. Larger value will be more expensive, but will do a better job not violating constraints. A smaller value will be more efficient, but easier to violate.damping
(float): [Read-Write] Damping of the soft constraint. Only used when Soft Constraint is on.limit
(float): [Read-Write] The distance allowed between the two joint reference frames. Distance applies on all axes enabled (one axis means line, two axes implies circle, three axes implies sphere)restitution
(float): [Read-Write] Controls the amount of bounce when the constraint is violated. A restitution value of 1 will bounce back with the same velocity the limit was hit. A value of 0 will stop dead.soft_constraint
(bool): [Read-Write] Whether we want to use a soft constraint (spring).stiffness
(float): [Read-Write] Stiffness of the soft constraint. Only used when Soft Constraint is on.x_motion
(LinearConstraintMotion): [Read-Write] Indicates the linear constraint applied along the X-axis. Free implies no constraint at all. Locked implies no movement along X is allowed. Limited implies the distance in the joint along all active axes must be less than the Distance provided.y_motion
(LinearConstraintMotion): [Read-Write] Indicates the linear constraint applied along the Y-axis. Free implies no constraint at all. Locked implies no movement along Y is allowed. Limited implies the distance in the joint along all active axes must be less than the Distance provided.z_motion
(LinearConstraintMotion): [Read-Write] Indicates the linear constraint applied along theZX-axis. Free implies no constraint at all. Locked implies no movement along Z is allowed. Limited implies the distance in the joint along all active axes must be less than the Distance provided.