unreal.LightmassParameterizedMaterialSettings
¶
- class unreal.LightmassParameterizedMaterialSettings¶
Bases:
StructBase
Structure for ‘parameterized’ Lightmass settings
C++ Source:
Module: UnrealEd
File: UnrealEdTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
cast_shadow_as_masked
(LightmassBooleanParameterValue): [Read-Write] Cast Shadow as Masked: If true, forces translucency to cast static shadows as if the material were masked.diffuse_boost
(LightmassScalarParameterValue): [Read-Write] Diffuse Boost: Scales the diffuse contribution of this material to static lighting.emissive_boost
(LightmassScalarParameterValue): [Read-Write] Emissive Boost: Scales the emissive contribution of this material to static lighting.export_resolution_scale
(LightmassScalarParameterValue): [Read-Write] Export Resolution Scale: Scales the resolution that this material’s attributes were exported at. This is useful for increasing material resolution when details are needed.