unreal.LightmassParameterizedMaterialSettings¶
- class unreal.LightmassParameterizedMaterialSettings¶
Bases:
StructBaseStructure for ‘parameterized’ Lightmass settings
C++ Source:
Module: UnrealEd
File: UnrealEdTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
cast_shadow_as_masked(LightmassBooleanParameterValue): [Read-Write] If true, forces translucency to cast static shadows as if the material were masked.diffuse_boost(LightmassScalarParameterValue): [Read-Write] Scales the diffuse contribution of this material to static lighting.emissive_boost(LightmassScalarParameterValue): [Read-Write] Scales the emissive contribution of this material to static lighting.export_resolution_scale(LightmassScalarParameterValue): [Read-Write] Scales the resolution that this material’s attributes were exported at. This is useful for increasing material resolution when details are needed.