unreal.LightmassLightSettings
¶
- class unreal.LightmassLightSettings¶
Bases:
StructBase
Per-light settings for Lightmass
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
indirect_lighting_saturation
(float): [Read-Write] 0 will be completely desaturated, 1 will be unchangedshadow_exponent
(float): [Read-Write] Controls the falloff of shadow penumbrasuse_area_shadows_for_stationary_light
(bool): [Read-Write] Whether to use area shadows for stationary light precomputed shadowmaps. Area shadows get softer the further they are from shadow casters, but require higher lightmap resolution to get the same quality where the shadow is sharp.