unreal.LightingChannels
¶
- class unreal.LightingChannels(channel0: bool = False, channel1: bool = False, channel2: bool = False)¶
Bases:
StructBase
Specifies which lighting channels are relevant
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
channel0
(bool): [Read-Write] Default channel for all primitives and lights.channel1
(bool): [Read-Write] First custom channelchannel2
(bool): [Read-Write] Second custom channel