unreal.LightCardAlphaGradientSettings
¶
- class unreal.LightCardAlphaGradientSettings(enable_alpha_gradient: bool = False, starting_alpha: float = 0.0, ending_alpha: float = 0.0, angle: float = 0.0)¶
Bases:
StructBase
Light Card Alpha Gradient Settings
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterLightCardActor.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write] The angle (degrees) determines the gradient direction.enable_alpha_gradient
(bool): [Read-Write] Enables/disables alpha gradient effectending_alpha
(float): [Read-Write] Ending alpha value in the gradientstarting_alpha
(float): [Read-Write] Starting alpha value in the gradient
- property angle: float¶
[Read-Write] The angle (degrees) determines the gradient direction.
- Type:
(float)