unreal.LightCardAlphaGradientSettings

class unreal.LightCardAlphaGradientSettings(enable_alpha_gradient: bool = False, starting_alpha: float = 0.0, ending_alpha: float = 0.0, angle: float = 0.0)

Bases: StructBase

Light Card Alpha Gradient Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterLightCardActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] The angle (degrees) determines the gradient direction.

  • enable_alpha_gradient (bool): [Read-Write] Enables/disables alpha gradient effect

  • ending_alpha (float): [Read-Write] Ending alpha value in the gradient

  • starting_alpha (float): [Read-Write] Starting alpha value in the gradient

property angle: float

[Read-Write] The angle (degrees) determines the gradient direction.

Type:

(float)

property enable_alpha_gradient: bool

[Read-Write] Enables/disables alpha gradient effect

Type:

(bool)

property ending_alpha: float

[Read-Write] Ending alpha value in the gradient

Type:

(float)

property starting_alpha: float

[Read-Write] Starting alpha value in the gradient

Type:

(float)