unreal.LidarToolActionsPaintSelection¶
- class unreal.LidarToolActionsPaintSelection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LidarToolActionsSelectionLidar Tool Actions Paint Selection
C++ Source:
Plugin: LidarPointCloud
Module: LidarPointCloudEditor
File: LidarPointCloudEditorTools.h
Editor Properties: (see get_editor_property/set_editor_property)
brush_radius(float): [Read-Write]max_meshing_error(float): [Read-Write] Max error around the meshed areas. Leave at 0 for max qualitymerge_meshes(bool): [Read-Write]noise_tolerance(float): [Read-Write] Higher values are less susceptible to noise, but will most likely lose finer details, especially around hard edges. Lower values retain more detail, at the expense of time. NOTE: setting this too low will cause visual artifacts and geometry holes in noisier datasets.quality(int32): [Read-Write] Higher values will generally result in more accurate calculations, at the expense of timeretain_transform(bool): [Read-Write] If not merging meshes, this will retain the transform of the original cloud