unreal.LidarPointCloudTraceHit

class unreal.LidarPointCloudTraceHit(actor=None, component=None, points=[])

Bases: unreal.StructBase

Lidar Point Cloud Trace Hit

C++ Source:

  • Plugin: LidarPointCloud

  • Module: LidarPointCloudRuntime

  • File: LidarPointCloud.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor (LidarPointCloudActor): [Read-Write] Actor

  • component (LidarPointCloudComponent): [Read-Write] Component

  • points (Array(LidarPointCloudPoint)): [Read-Write] Points

property actor

[Read-Write] Actor

Type

(LidarPointCloudActor)

property component

[Read-Write] Component

Type

(LidarPointCloudComponent)

property points

[Read-Write] Points

Type

(Array(LidarPointCloudPoint))