unreal.LidarPointCloudSpriteOrientation
¶
- class unreal.LidarPointCloudSpriteOrientation¶
Bases:
unreal.EnumBase
ELidar Point Cloud Sprite Orientation
C++ Source:
Plugin: LidarPointCloud
Module: LidarPointCloudRuntime
File: LidarPointCloudComponent.h
- PREFER_FACING_CAMERA¶
The sprites will face camera, even if Normals are available.
- Type
0
- PREFER_FACING_NORMAL¶
The sprites will attempt to face Normals, if available, or fall back to facing camera otherwise.
- Type
1