unreal.LevelSequenceShotMetaDataLibrary

class unreal.LevelSequenceShotMetaDataLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Manages ULevelSequence meta data that is common for rating shots in cinematic workflows. Manages access to UMovieSceneShotsMetaData for ULevelSequences.

C++ Source:

  • Module: LevelSequence

  • File: LevelSequenceShotMetaDataLibrary.h

classmethod clear_favorite_rating(level_sequence) None

Clears the favorite rating.

Parameters:

level_sequence (LevelSequence)

classmethod clear_is_flagged(level_sequence) None

Clear IsFlagged flag.

Parameters:

level_sequence (LevelSequence)

classmethod clear_is_no_good(level_sequence) None

Clear the IsNoGood flag.

Parameters:

level_sequence (LevelSequence)

classmethod clear_is_recorded(level_sequence) None

Clear IsRecorded flag.

Parameters:

level_sequence (LevelSequence)

classmethod clear_is_sub_sequence(level_sequence) None

Clear IsSubSequence flag.

Parameters:

level_sequence (LevelSequence)

classmethod get_favorite_rating(level_sequence) int32 or None

Gets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated.

Parameters:

level_sequence (LevelSequence)

Returns:

Whether the value was set by the user.

out_favorite_rating (int32):

Return type:

int32 or None

classmethod get_favorite_rating_asset_tag() Name
Returns:

The asset tag for the FavoriteRating value.

Return type:

Name

classmethod get_favorite_rating_by_asset_data(asset_data) int32 or None

Gets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated.

Parameters:

asset_data (AssetData)

Returns:

Whether the value was set by the user.

out_favorite_rating (int32):

Return type:

int32 or None

classmethod get_is_flagged(level_sequence) bool or None

Gets whether this was flagged by a user.

Parameters:

level_sequence (LevelSequence)

Returns:

Whether the value was set by the user.

out_is_flagged (bool):

Return type:

bool or None

classmethod get_is_flagged_asset_tag() Name
Returns:

The asset tag for the IsFlagged value.

Return type:

Name

classmethod get_is_flagged_by_asset_data(asset_data) bool or None

Gets whether this was flagged by a user.

Parameters:

asset_data (AssetData)

Returns:

Whether the value was set by the user.

out_is_flagged (bool):

Return type:

bool or None

classmethod get_is_no_good(level_sequence) bool or None

Gets whether the user has marked this shot as no good.

Parameters:

level_sequence (LevelSequence)

Returns:

Whether the value was set by the user.

out_no_good (bool):

Return type:

bool or None

classmethod get_is_no_good_asset_tag() Name
Returns:

The asset tag for the IsNoGood value.

Return type:

Name

classmethod get_is_no_good_by_asset_data(asset_data) bool or None

Gets whether the user has marked this shot as no good.

Parameters:

asset_data (AssetData)

Returns:

Whether the value was set by the user.

out_no_good (bool):

Return type:

bool or None

classmethod get_is_recorded(level_sequence) bool or None

Gets whether this was recorded.

Parameters:

level_sequence (LevelSequence)

Returns:

Whether the value was set.

out_is_recorded (bool):

Return type:

bool or None

classmethod get_is_recorded_asset_tag() Name
Returns:

The asset tag for the IsRecorded value.

Return type:

Name

classmethod get_is_recorded_by_asset_data(asset_data) bool or None

Gets whether this was recorded.

Parameters:

asset_data (AssetData)

Returns:

Whether the value was set by the user.

out_is_recorded (bool):

Return type:

bool or None

classmethod get_is_sub_sequence(level_sequence) bool or None

Gets whether this was recorded as a subsequence.

Parameters:

level_sequence (LevelSequence)

Returns:

Whether the value was set.

out_is_sub_sequence (bool):

Return type:

bool or None

classmethod get_is_sub_sequence_asset_tag() Name
Returns:

The asset tag for the IsSubSequence value.

Return type:

Name

classmethod get_is_sub_sequence_by_asset_data(asset_data) bool or None

Gets whether this was recorded as a sub sequence.

Parameters:

asset_data (AssetData)

Returns:

Whether the value was set by the user.

out_is_sub_sequence (bool):

Return type:

bool or None

classmethod has_favorite_rating(level_sequence) bool
Parameters:

level_sequence (LevelSequence)

Returns:

Whether the user has ever set a value for this property.

Return type:

bool

classmethod has_favorite_rating_by_asset_data(asset_data) bool
Parameters:

asset_data (AssetData)

Returns:

Whether the user has ever set a value for this property.

Return type:

bool

classmethod has_is_flagged(level_sequence) bool
Parameters:

level_sequence (LevelSequence)

Returns:

Whether the user has ever set a value for this property.

Return type:

bool

classmethod has_is_flagged_by_asset_data(asset_data) bool
Parameters:

asset_data (AssetData)

Returns:

Whether the user has ever set a value for this property.

Return type:

bool

classmethod has_is_no_good(level_sequence) bool
Parameters:

level_sequence (LevelSequence)

Returns:

Whether the user has ever set a value for this property.

Return type:

bool

classmethod has_is_no_good_by_asset_data(asset_data) bool
Parameters:

asset_data (AssetData)

Returns:

Whether the user has ever set a value for this property.

Return type:

bool

classmethod has_is_recorded(level_sequence) bool
Parameters:

level_sequence (LevelSequence)

Returns:

Whether IsRecorded has been set.

Return type:

bool

classmethod has_is_recorded_by_asset_data(asset_data) bool
Parameters:

asset_data (AssetData)

Returns:

Whether the user has ever set a value for this property.

Return type:

bool

classmethod has_is_sub_sequence(level_sequence) bool
Parameters:

level_sequence (LevelSequence)

Returns:

Whether IsSubSequence has been set.

Return type:

bool

classmethod has_is_sub_sequence_by_asset_data(asset_data) bool
Parameters:

asset_data (AssetData)

Returns:

Whether the user has ever set a value for this property.

Return type:

bool

classmethod set_favorite_rating(level_sequence, favorite_rating) None

Sets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated.

Parameters:
classmethod set_is_flagged(level_sequence, is_flagged) None

Sets whether this was flagged by a user.

Parameters:
classmethod set_is_no_good(level_sequence, is_no_good) None

Sets whether the user has marked this shot as no good.

Parameters:
classmethod set_is_recorded(level_sequence, is_recorded) None

Sets whether this sequence was recorded.

Parameters:
classmethod set_is_sub_sequence(level_sequence, is_sub_sequence) None

Sets whether this is a subsequence.

Parameters: