unreal.LevelSequenceShotMetaDataLibrary¶
- class unreal.LevelSequenceShotMetaDataLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryManages ULevelSequence meta data that is common for rating shots in cinematic workflows. Manages access to UMovieSceneShotsMetaData for ULevelSequences.
C++ Source:
Module: LevelSequence
File: LevelSequenceShotMetaDataLibrary.h
- classmethod clear_favorite_rating(level_sequence) None¶
Clears the favorite rating.
- Parameters:
level_sequence (LevelSequence)
- classmethod clear_is_flagged(level_sequence) None¶
Clear IsFlagged flag.
- Parameters:
level_sequence (LevelSequence)
- classmethod clear_is_no_good(level_sequence) None¶
Clear the IsNoGood flag.
- Parameters:
level_sequence (LevelSequence)
- classmethod clear_is_recorded(level_sequence) None¶
Clear IsRecorded flag.
- Parameters:
level_sequence (LevelSequence)
- classmethod clear_is_sub_sequence(level_sequence) None¶
Clear IsSubSequence flag.
- Parameters:
level_sequence (LevelSequence)
- classmethod get_favorite_rating(level_sequence) int32 or None¶
Gets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated.
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the value was set by the user.
out_favorite_rating (int32):
- Return type:
int32 or None
- classmethod get_favorite_rating_asset_tag() Name¶
- Returns:
The asset tag for the FavoriteRating value.
- Return type:
- classmethod get_favorite_rating_by_asset_data(asset_data) int32 or None¶
Gets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated.
- Parameters:
asset_data (AssetData)
- Returns:
Whether the value was set by the user.
out_favorite_rating (int32):
- Return type:
int32 or None
- classmethod get_is_flagged(level_sequence) bool or None¶
Gets whether this was flagged by a user.
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the value was set by the user.
out_is_flagged (bool):
- Return type:
bool or None
- classmethod get_is_flagged_asset_tag() Name¶
- Returns:
The asset tag for the IsFlagged value.
- Return type:
- classmethod get_is_flagged_by_asset_data(asset_data) bool or None¶
Gets whether this was flagged by a user.
- classmethod get_is_no_good(level_sequence) bool or None¶
Gets whether the user has marked this shot as no good.
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the value was set by the user.
out_no_good (bool):
- Return type:
bool or None
- classmethod get_is_no_good_asset_tag() Name¶
- Returns:
The asset tag for the IsNoGood value.
- Return type:
- classmethod get_is_no_good_by_asset_data(asset_data) bool or None¶
Gets whether the user has marked this shot as no good.
- classmethod get_is_recorded(level_sequence) bool or None¶
Gets whether this was recorded.
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the value was set.
out_is_recorded (bool):
- Return type:
bool or None
- classmethod get_is_recorded_asset_tag() Name¶
- Returns:
The asset tag for the IsRecorded value.
- Return type:
- classmethod get_is_recorded_by_asset_data(asset_data) bool or None¶
Gets whether this was recorded.
- classmethod get_is_sub_sequence(level_sequence) bool or None¶
Gets whether this was recorded as a subsequence.
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the value was set.
out_is_sub_sequence (bool):
- Return type:
bool or None
- classmethod get_is_sub_sequence_asset_tag() Name¶
- Returns:
The asset tag for the IsSubSequence value.
- Return type:
- classmethod get_is_sub_sequence_by_asset_data(asset_data) bool or None¶
Gets whether this was recorded as a sub sequence.
- classmethod has_favorite_rating(level_sequence) bool¶
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the user has ever set a value for this property.
- Return type:
- classmethod has_is_flagged(level_sequence) bool¶
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the user has ever set a value for this property.
- Return type:
- classmethod has_is_no_good(level_sequence) bool¶
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the user has ever set a value for this property.
- Return type:
- classmethod has_is_recorded(level_sequence) bool¶
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether IsRecorded has been set.
- Return type:
- classmethod has_is_sub_sequence(level_sequence) bool¶
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether IsSubSequence has been set.
- Return type:
- classmethod set_favorite_rating(level_sequence, favorite_rating) None¶
Sets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated.
- Parameters:
level_sequence (LevelSequence)
favorite_rating (int32)
- classmethod set_is_flagged(level_sequence, is_flagged) None¶
Sets whether this was flagged by a user.
- Parameters:
level_sequence (LevelSequence)
is_flagged (bool)
- classmethod set_is_no_good(level_sequence, is_no_good) None¶
Sets whether the user has marked this shot as no good.
- Parameters:
level_sequence (LevelSequence)
is_no_good (bool)
- classmethod set_is_recorded(level_sequence, is_recorded) None¶
Sets whether this sequence was recorded.
- Parameters:
level_sequence (LevelSequence)
is_recorded (bool)
- classmethod set_is_sub_sequence(level_sequence, is_sub_sequence) None¶
Sets whether this is a subsequence.
- Parameters:
level_sequence (LevelSequence)
is_sub_sequence (bool)