unreal.LevelSequencePlayerSnapshot
¶
- class unreal.LevelSequencePlayerSnapshot(master_name: str = '', master_time: QualifiedTime = Ellipsis, source_time: QualifiedTime = Ellipsis, current_shot_name: str = '', current_shot_local_time: QualifiedTime = Ellipsis, current_shot_source_time: QualifiedTime = Ellipsis, source_timecode: str = '', camera_component: CameraComponent = Ellipsis, active_shot: LevelSequence = Ellipsis)¶
Bases:
StructBase
Frame snapshot information for a level sequence
C++ Source:
Module: LevelSequence
File: LevelSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
active_shot
(LevelSequence): [Read-Only] Active Shotcamera_component
(CameraComponent): [Read-Only] Camera Componentcurrent_shot_local_time
(QualifiedTime): [Read-Only] Current Shot Local Timecurrent_shot_name
(str): [Read-Only] Current Shot Namecurrent_shot_source_time
(QualifiedTime): [Read-Only] Current Shot Source Timemaster_name
(str): [Read-Only] Master Namemaster_time
(QualifiedTime): [Read-Only] Master Timesource_time
(QualifiedTime): [Read-Only] Source Timesource_timecode
(str): [Read-Only] Source Timecode
- property active_shot: LevelSequence¶
[Read-Only] Active Shot
- Type:
- property camera_component: CameraComponent¶
[Read-Only] Camera Component
- Type:
- property current_shot_local_time: QualifiedTime¶
[Read-Only] Current Shot Local Time
- Type:
- property current_shot_source_time: QualifiedTime¶
[Read-Only] Current Shot Source Time
- Type:
- property master_time: QualifiedTime¶
[Read-Only] Master Time
- Type:
- property source_time: QualifiedTime¶
[Read-Only] Source Time
- Type: