unreal.LevelSequenceEditorBlueprintLibrary
¶
- class unreal.LevelSequenceEditorBlueprintLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Level Sequence Editor Blueprint Library
C++ Source:
Plugin: LevelSequenceEditor
Module: LevelSequenceEditor
File: LevelSequenceEditorBlueprintLibrary.h
- classmethod get_bound_objects(object_binding)¶
Get the object bound to the given binding ID with the current level sequence editor
- Parameters
object_binding (MovieSceneObjectBindingID) –
- Returns
- Return type
- classmethod get_current_level_sequence() → LevelSequence¶
Get the currently opened root/master level sequence asset
- Returns
- Return type
- classmethod get_current_local_time() → int32¶
Get the current local playback position in frames
- Returns
- Return type
int32
- classmethod get_current_time() → int32¶
Get the current global playback position in frames
- Returns
- Return type
int32
- classmethod get_focused_level_sequence() → LevelSequence¶
Get the currently focused/viewed level sequence asset if there is a hierarchy of sequences.
- Returns
- Return type
- classmethod get_selected_channels()¶
Gets the currently selected channels.
- Returns
- Return type
- classmethod get_selected_folders()¶
Gets the currently selected folders.
- Returns
- Return type
- classmethod get_selected_objects()¶
Gets the currently selected Object Guids
- classmethod get_selected_sections()¶
Gets the currently selected sections.
- Returns
- Return type
- classmethod get_selected_tracks()¶
Gets the currently selected tracks.
- Returns
- Return type
- classmethod is_level_sequence_locked() → bool¶
Check whether the current level sequence and its descendants are locked for editing.
- Returns
- Return type
- classmethod is_playing() → bool¶
Check whether the sequence is actively playing.
- Returns
- Return type
- classmethod open_level_sequence(level_sequence) → bool¶
Open a level sequence asset
- Parameters
level_sequence (LevelSequence) –
- Returns
- Return type
- classmethod play_to(playback_params) → None¶
Play from the current time to the requested time in frames
- Parameters
playback_params (MovieSceneSequencePlaybackParams) –
- classmethod select_channels(channels) → None¶
Select channels
- Parameters
channels (Array(SequencerChannelProxy)) –
- classmethod select_folders(folders) → None¶
Select folders
- Parameters
folders (Array(MovieSceneFolder)) –
- classmethod select_sections(sections) → None¶
Select sections
- Parameters
sections (Array(MovieSceneSection)) –
- classmethod select_tracks(tracks) → None¶
Select tracks
- Parameters
tracks (Array(MovieSceneTrack)) –
- classmethod set_current_local_time(new_frame) → None¶
Set local playback position for the current level sequence in frames
- Parameters
new_frame (int32) –