unreal.LevelSequenceDirector
¶
- class unreal.LevelSequenceDirector(outer=None, name='None')¶
Bases:
unreal.Object
Level Sequence Director
C++ Source:
Module: LevelSequence
File: LevelSequenceDirector.h
Editor Properties: (see get_editor_property/set_editor_property)
player
(LevelSequencePlayer): [Read-Write] Pointer to the player that’s playing back this director’s sequence. Only valid in game or in PIE/Simulate.
- get_bound_actor(object_binding) → Actor¶
Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID note:: ObjectBinding should be constructed from the same sequence as this Sequence Director’s owning Sequence (see the GetSequenceBinding node)
- Parameters
object_binding (MovieSceneObjectBindingID) – The ID for the object binding inside this sub-sequence or one of its children to resolve
- Returns
- Return type
- get_bound_actors(object_binding)¶
Resolve the actor bindings inside this sub-sequence that relate to the specified ID note:: ObjectBinding should be constructed from the same sequence as this Sequence Director’s owning Sequence (see the GetSequenceBinding node)
- Parameters
object_binding (MovieSceneObjectBindingID) – The ID for the object binding inside this sub-sequence or one of its children to resolve
- Returns
- Return type
- get_bound_object(object_binding) → Object¶
Resolve the first valid binding inside this sub-sequence that relates to the specified ID note:: ObjectBinding should be constructed from the same sequence as this Sequence Director’s owning Sequence (see the GetSequenceBinding node)
- Parameters
object_binding (MovieSceneObjectBindingID) – The ID for the object binding inside this sub-sequence or one of its children to resolve
- Returns
- Return type
- get_bound_objects(object_binding)¶
Resolve the bindings inside this sub-sequence that relate to the specified ID note:: ObjectBinding should be constructed from the same sequence as this Sequence Director’s owning Sequence (see the GetSequenceBinding node)
- Parameters
object_binding (MovieSceneObjectBindingID) – The ID for the object binding inside this sub-sequence or one of its children to resolve
- Returns
- Return type
- property player¶
[Read-Only] Pointer to the player that’s playing back this director’s sequence. Only valid in game or in PIE/Simulate.
- Type