unreal.LevelSequenceData

class unreal.LevelSequenceData(asset_path='', display_name='', last_edited=[])

Bases: unreal.StructBase

Level Sequence Data

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: LevelSequencePlaybackController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_path (str): [Read-Write] Asset Path

  • display_name (str): [Read-Write] Display Name

  • last_edited (DateTime): [Read-Write] Last Edited

property asset_path

[Read-Write] Asset Path

Type

(str)

property display_name

[Read-Write] Display Name

Type

(str)

property last_edited

[Read-Write] Last Edited

Type

(DateTime)