unreal.LevelSequenceBurnInOptions¶
- class unreal.LevelSequenceBurnInOptions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectLevel Sequence Burn in Options
C++ Source:
Module: LevelSequence
File: LevelSequenceActor.h
Editor Properties: (see get_editor_property/set_editor_property)
burn_in_class(SoftClassPath): [Read-Write]settings(LevelSequenceBurnInInitSettings): [Read-Write]use_burn_in(bool): [Read-Write]
- property burn_in_class: SoftClassPath¶
[Read-Write]
- Type:
- set_burn_in(burn_in_class) None¶
Loads the specified class path and initializes an instance, then stores it in Settings.
- Parameters:
burn_in_class (SoftClassPath)
- property settings: LevelSequenceBurnInInitSettings¶
[Read-Write]
- Type: