unreal.LevelSequenceAnimSequenceLinkItem¶
- class unreal.LevelSequenceAnimSequenceLinkItem(skel_track_guid: Guid = [], path_to_anim_sequence: SoftObjectPath = Ellipsis, export_transforms: bool = False, export_morph_targets: bool = False, export_attribute_curves: bool = False, export_material_curves: bool = False, interpolation: AnimInterpolationType = Ellipsis, curve_interpolation: RichCurveInterpMode = Ellipsis, record_in_world_space: bool = False, evaluate_all_skeletal_mesh_components: bool = False, include_animation_names: None = [], exclude_animation_names: None = [], warm_up_frames: FrameNumber = Ellipsis, delay_before_start: FrameNumber = Ellipsis, use_custom_time_range: bool = False, custom_start_frame: FrameNumber = Ellipsis, custom_end_frame: FrameNumber = Ellipsis, custom_display_rate: FrameRate = Ellipsis, use_custom_frame_rate: bool = False, custom_frame_rate: FrameRate = Ellipsis)¶
Bases:
StructBaseLink To Anim Sequence that we are linked too.
C++ Source:
Module: LevelSequence
File: LevelSequenceAnimSequenceLink.h
Editor Properties: (see get_editor_property/set_editor_property)
curve_interpolation(RichCurveInterpMode): [Read-Write]custom_display_rate(FrameRate): [Read-Write] Custom display rate, should be set from the movie scene/sequencer display ratecustom_end_frame(FrameNumber): [Read-Write] Custom end frame in display ratecustom_frame_rate(FrameRate): [Read-Write] Custom frame rate that the anim sequence may have been recorded atcustom_start_frame(FrameNumber): [Read-Write] Custom start frame in display ratedelay_before_start(FrameNumber): [Read-Write] Number of Display Rate frames to delay at the same frame before doing the export. It will evalaute first, then any warm up, then the export. Use it if there is some post anim BP effects you want to ran repeatedly at the start.evaluate_all_skeletal_mesh_components(bool): [Read-Write]exclude_animation_names(Array[str]): [Read-Write] Exclude all animation bones/curves that match this listexport_attribute_curves(bool): [Read-Write]export_material_curves(bool): [Read-Write]export_morph_targets(bool): [Read-Write]export_transforms(bool): [Read-Write] From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamicallyinclude_animation_names(Array[str]): [Read-Write] Include only the animation bones/curves that match this listinterpolation(AnimInterpolationType): [Read-Write]path_to_anim_sequence(SoftObjectPath): [Read-Write]record_in_world_space(bool): [Read-Write]skel_track_guid(Guid): [Read-Write]use_custom_frame_rate(bool): [Read-Write] Whether or not to use custom frame rate or Sequencer display rateuse_custom_time_range(bool): [Read-Write] Whether or not to use custom time rangewarm_up_frames(FrameNumber): [Read-Write] Number of Display Rate frames to evaluate before doing the export. It will evaluate after any Delay. This will use frames before the start frame. Use it if there is some post anim BP effects you want to run before export start time.
- property curve_interpolation: RichCurveInterpMode¶
[Read-Write]
- Type:
- property custom_display_rate: FrameRate¶
[Read-Write] Custom display rate, should be set from the movie scene/sequencer display rate
- Type:
- property custom_end_frame: FrameNumber¶
[Read-Write] Custom end frame in display rate
- Type:
- property custom_frame_rate: FrameRate¶
[Read-Write] Custom frame rate that the anim sequence may have been recorded at
- Type:
- property custom_start_frame: FrameNumber¶
[Read-Write] Custom start frame in display rate
- Type:
- property delay_before_start: FrameNumber¶
[Read-Write] Number of Display Rate frames to delay at the same frame before doing the export. It will evalaute first, then any warm up, then the export. Use it if there is some post anim BP effects you want to ran repeatedly at the start.
- Type:
- property exclude_animation_names: None¶
[Read-Write] Exclude all animation bones/curves that match this list
- property export_transforms: bool¶
[Read-Write] From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamically
- Type:
(bool)
- property include_animation_names: None¶
[Read-Write] Include only the animation bones/curves that match this list
- property interpolation: AnimInterpolationType¶
[Read-Write]
- Type:
- property path_to_anim_sequence: SoftObjectPath¶
[Read-Write]
- Type:
- property use_custom_frame_rate: bool¶
[Read-Write] Whether or not to use custom frame rate or Sequencer display rate
- Type:
(bool)
- property use_custom_time_range: bool¶
[Read-Write] Whether or not to use custom time range
- Type:
(bool)
- property warm_up_frames: FrameNumber¶
[Read-Write] Number of Display Rate frames to evaluate before doing the export. It will evaluate after any Delay. This will use frames before the start frame. Use it if there is some post anim BP effects you want to run before export start time.
- Type: