unreal.LevelSequence
¶
- class unreal.LevelSequence(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MovieSceneSequence
Movie scene animation for Actors.
C++ Source:
Module: LevelSequence
File: LevelSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the asset
- copy_meta_data(meta_data) Object ¶
Copy the specified meta data into this level sequence, overwriting any existing meta-data of the same type Meta-data may implement the ILevelSequenceMetaData interface in order to hook into default ULevelSequence functionality.
- find_meta_data_by_class(class_) Object ¶
Find meta-data of a particular type for this level sequence instance.