Bases: unreal.MovieSceneSequence
Movie scene animation for Actors.
C++ Source:
Module: LevelSequence
File: LevelSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
-
copy_meta_data(meta_data) → Object
Copy the specified meta data into this level sequence, overwriting any existing meta-data of the same type
Meta-data may implement the ILevelSequenceMetaData interface in order to hook into default ULevelSequence functionality.
- Parameters
meta_data (Object) – Existing Metadata Object that you wish to copy into this Level Sequence.
- Returns
The newly copied instance of the Metadata that now exists on this sequence.
- Return type
Object
-
find_meta_data_by_class(class_) → Object
Find meta-data of a particular type for this level sequence instance.
- Parameters
class (type(Class)) – Class that you wish to find the metadata object for.
- Returns
An instance of this class if it already exists as metadata on this Level Sequence, otherwise null.
- Return type
Object
-
find_or_add_meta_data_by_class(class_) → Object
Find meta-data of a particular type for this level sequence instance, adding it if it doesn’t already exist.
- Parameters
class (type(Class)) – Class that you wish to find or create the metadata object for.
- Returns
An instance of this class as metadata on this Level Sequence.
- Return type
Object
-
remove_meta_data_by_class(class_) → None
Remove meta-data of a particular type for this level sequence instance, if it exists
- Parameters
class (type(Class)) – The class type that you wish to remove the metadata for