unreal.LevelExporterUSDOptions
¶
- class unreal.LevelExporterUSDOptions(outer=None, name='None')¶
Bases:
unreal.Object
Options for exporting levels to USD format.
C++ Source:
Plugin: USDImporter
Module: USDExporter
File: LevelExporterUSDOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
bake_materials
(bool): [Read-Write] Whether to bake UE materials and add material bindings to the baked assetsbake_resolution
(IntPoint): [Read-Write] Resolution to use when baking materials into texturescurrent_task
(AssetExportTask): [Read-Only] We temporarily stash our export task here as a way of passing our options down to the Python exporter, that does the actual level exportingend_time_code
(float): [Read-Write] EndTimeCode to be used for all exported layersexport_actor_folders
(bool): [Read-Write] Whether to use UE actor folders as empty primsexport_sublayers
(bool): [Read-Write] If true, will export sub-levels as separate layers (referenced as sublayers). If false, will collapse all sub-levels in a single exported root layerhighest_landscape_lod
(int32): [Read-Write] Highest of the LOD indices to export landscapes with. Each value above 0 halves resolution. The max value depends on the number of components and sections per component of each landscape, and may be clamped.landscape_bake_resolution
(IntPoint): [Read-Write] Resolution to use when baking landscape materials into textureslevels_to_ignore
(Set(str)): [Read-Write] Names of levels that should be ignored when collecting actors to export (e.g. “Persistent Level”, “Level1”, “MySubLevel”, etc.)lowest_landscape_lod
(int32): [Read-Write] Lowest of the LOD indices to export landscapes with (use 0 for full resolution)payload_format
(str): [Read-Write] USD format to use for exported payload filesremove_unreal_materials
(bool): [Read-Write] Whether to remove the ‘unrealMaterial’ attribute after binding the corresponding baked materialselection_only
(bool): [Read-Write] Whether to export only the selected actors, and assets used by themstage_options
(UsdStageOptions): [Read-Write] Basic options about the stage to exportstart_time_code
(float): [Read-Write] StartTimeCode to be used for all exported layersuse_payload
(bool): [Read-Write] If true, the actual static/skeletal mesh data is exported in “payload” files, and referenced via the payload composition arc
- property bake_materials¶
[Read-Write] Whether to bake UE materials and add material bindings to the baked assets
- Type
(bool)
- property bake_resolution¶
[Read-Write] Resolution to use when baking materials into textures
- Type
(IntPoint)
- property current_task¶
[Read-Only] We temporarily stash our export task here as a way of passing our options down to the Python exporter, that does the actual level exporting
- Type
- property export_actor_folders¶
[Read-Write] Whether to use UE actor folders as empty prims
- Type
(bool)
- property export_sublayers¶
[Read-Write] If true, will export sub-levels as separate layers (referenced as sublayers). If false, will collapse all sub-levels in a single exported root layer
- Type
(bool)
- property highest_landscape_lod¶
[Read-Write] Highest of the LOD indices to export landscapes with. Each value above 0 halves resolution. The max value depends on the number of components and sections per component of each landscape, and may be clamped.
- Type
(int32)
- property landscape_bake_resolution¶
[Read-Write] Resolution to use when baking landscape materials into textures
- Type
(IntPoint)
- property levels_to_ignore¶
[Read-Write] Names of levels that should be ignored when collecting actors to export (e.g. “Persistent Level”, “Level1”, “MySubLevel”, etc.)
- property lowest_landscape_lod¶
[Read-Write] Lowest of the LOD indices to export landscapes with (use 0 for full resolution)
- Type
(int32)
- property remove_unreal_materials¶
[Read-Write] Whether to remove the ‘unrealMaterial’ attribute after binding the corresponding baked material
- Type
(bool)
- property selection_only¶
[Read-Write] Whether to export only the selected actors, and assets used by them
- Type
(bool)
- property stage_options¶
[Read-Write] Basic options about the stage to export
- Type