unreal.LevelCapture
¶
- class unreal.LevelCapture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MovieSceneCapture
Level Capture
C++ Source:
Module: MovieSceneCapture
File: LevelCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_command_line_arguments
(str): [Read-Write] Additional Command Line Arguments: Additional command line arguments to pass to the external process when capturingaudio_capture_protocol
(MovieSceneAudioCaptureProtocolBase): [Read-Only] Audio Capture Protocolaudio_capture_protocol_type
(SoftClassPath): [Read-Write] Audio Capture Protocol Type: The type of capture protocol to use for audio data. Requires experimental audio mixer (launch editor via with -audiomixer).auto_start_capture
(bool): [Read-Write] Auto Start Capture: Specifies whether the capture should start immediately, or whether it will be invoked externally (through StartMovieCapture/StopMovieCapture exec commands)close_editor_when_capture_starts
(bool): [Read-Write] Close Editor when Capture Starts: When enabled, the editor will shutdown when the capture startsimage_capture_protocol
(MovieSceneImageCaptureProtocolBase): [Read-Only] Image Capture Protocol: Capture protocol responsible for actually capturing frame dataimage_capture_protocol_type
(SoftClassPath): [Read-Write] Image Capture Protocol Type: The type of capture protocol to use for image datainherited_command_line_arguments
(str): [Read-Write] Inherited Command Line Arguments: Command line arguments inherited from this processsettings
(MovieSceneCaptureSettings): [Read-Write] Settings: Settings that define how to captureuse_separate_process
(bool): [Read-Write] Use Separate Process: Whether to capture the movie in a separate process or not