unreal.LevelCapture

class unreal.LevelCapture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneCapture

Level Capture

C++ Source:

  • Module: MovieSceneCapture

  • File: LevelCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_command_line_arguments (str): [Read-Write] Additional Command Line Arguments: Additional command line arguments to pass to the external process when capturing

  • audio_capture_protocol (MovieSceneAudioCaptureProtocolBase): [Read-Only] Audio Capture Protocol

  • audio_capture_protocol_type (SoftClassPath): [Read-Write] Audio Capture Protocol Type: The type of capture protocol to use for audio data. Requires experimental audio mixer (launch editor via with -audiomixer).

  • auto_start_capture (bool): [Read-Write] Auto Start Capture: Specifies whether the capture should start immediately, or whether it will be invoked externally (through StartMovieCapture/StopMovieCapture exec commands)

  • close_editor_when_capture_starts (bool): [Read-Write] Close Editor when Capture Starts: When enabled, the editor will shutdown when the capture starts

  • image_capture_protocol (MovieSceneImageCaptureProtocolBase): [Read-Only] Image Capture Protocol: Capture protocol responsible for actually capturing frame data

  • image_capture_protocol_type (SoftClassPath): [Read-Write] Image Capture Protocol Type: The type of capture protocol to use for image data

  • inherited_command_line_arguments (str): [Read-Write] Inherited Command Line Arguments: Command line arguments inherited from this process

  • settings (MovieSceneCaptureSettings): [Read-Write] Settings: Settings that define how to capture

  • use_separate_process (bool): [Read-Write] Use Separate Process: Whether to capture the movie in a separate process or not