unreal.LensSettings
¶
- class unreal.LensSettings(bloom: LensBloomSettings = Ellipsis, imperfections: LensImperfectionSettings = Ellipsis, chromatic_aberration: float = 0.0)¶
Bases:
StructBase
Lens Settings
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
bloom
(LensBloomSettings): [Read-Write] Bloomchromatic_aberration
(float): [Read-Write] Chromatic Aberration: in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.imperfections
(LensImperfectionSettings): [Read-Write] Imperfections
- property bloom: LensBloomSettings¶
[Read-Write] Bloom
- Type:
- property chromatic_aberration: float¶
[Read-Write] Chromatic Aberration: in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
- Type:
(float)
- property imperfections: LensImperfectionSettings¶
[Read-Write] Imperfections
- Type: