unreal.LensImperfectionSettings

class unreal.LensImperfectionSettings(dirt_mask: Texture = Ellipsis, dirt_mask_intensity: float = 0.0, dirt_mask_tint: LinearColor = Ellipsis)

Bases: StructBase

Lens Imperfection Settings

C++ Source:

  • Module: Engine

  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dirt_mask (Texture): [Read-Write] Dirt Mask: Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.

  • dirt_mask_intensity (float): [Read-Write] Dirt Mask Intensity: BloomDirtMask intensity

  • dirt_mask_tint (LinearColor): [Read-Write] Dirt Mask Tint: BloomDirtMask tint color

property dirt_mask: Texture

[Read-Write] Dirt Mask: Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.

Type:

(Texture)

property dirt_mask_intensity: float

[Read-Write] Dirt Mask Intensity: BloomDirtMask intensity

Type:

(float)

property dirt_mask_tint: LinearColor

[Read-Write] Dirt Mask Tint: BloomDirtMask tint color

Type:

(LinearColor)