unreal.LensImperfectionSettings
¶
- class unreal.LensImperfectionSettings(dirt_mask: Texture = Ellipsis, dirt_mask_intensity: float = 0.0, dirt_mask_tint: LinearColor = Ellipsis)¶
Bases:
StructBase
Lens Imperfection Settings
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
dirt_mask
(Texture): [Read-Write] Dirt Mask: Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.dirt_mask_intensity
(float): [Read-Write] Dirt Mask Intensity: BloomDirtMask intensitydirt_mask_tint
(LinearColor): [Read-Write] Dirt Mask Tint: BloomDirtMask tint color
- property dirt_mask: Texture¶
[Read-Write] Dirt Mask: Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.
- Type:
(Texture)
- property dirt_mask_intensity: float¶
[Read-Write] Dirt Mask Intensity: BloomDirtMask intensity
- Type:
(float)
- property dirt_mask_tint: LinearColor¶
[Read-Write] Dirt Mask Tint: BloomDirtMask tint color
- Type: