unreal.LensDistortionCameraModel¶
- class unreal.LensDistortionCameraModel(k1=0.0, k2=0.0, k3=0.0, p1=0.0, p2=0.0, f=[1.0, 1.0], c=[0.5, 0.5])¶
Bases:
unreal.StructBaseMathematic camera model for lens distortion/undistortion.
Camera matrix = | F.X 0 C.x | | 0 F.Y C.Y | | 0 0 1 |
C++ Source:
Plugin: LensDistortion
Module: LensDistortion
File: LensDistortionAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
c(Vector2D): [Read-Write] Camera matrix’s Cx and Cy.f(Vector2D): [Read-Write] Camera matrix’s Fx and Fy.k1(float): [Read-Write] Radial parameter #1.k2(float): [Read-Write] Radial parameter #2.k3(float): [Read-Write] Radial parameter #3.p1(float): [Read-Write] Tangential parameter #1.p2(float): [Read-Write] Tangential parameter #2.