unreal.LedWallArucoGenerationOptions
¶
- class unreal.LedWallArucoGenerationOptions(texture_width: int = 0, texture_height: int = 0, aruco_dictionary: ArucoDictionary = Ellipsis, marker_id: int = 0, place_modulus: int = 0)¶
Bases:
StructBase
Structure that can be passed to the Aruco generation function
C++ Source:
Plugin: LedWallCalibration
Module: LedWallCalibration
File: LedWallArucoGenerationOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
aruco_dictionary
(ArucoDictionary): [Read-Write] Aruco dictionary to use when generating the markersmarker_id
(int32): [Read-Write] Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this oneplace_modulus
(int32): [Read-Write] Used to avoid using up the symbols in the dictionary as quickly. Will place the next marker id when [(row + column) mod PlaceModulus] is zero.texture_height
(int32): [Read-Write] Height of the texture that will contain the Aruco markerstexture_width
(int32): [Read-Write] Width of the texture that will contain the Aruco markers
- property aruco_dictionary: ArucoDictionary¶
[Read-Write] Aruco dictionary to use when generating the markers
- Type:
- property marker_id: int¶
[Read-Write] Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this one
- Type:
(int32)
- property place_modulus: int¶
[Read-Write] Used to avoid using up the symbols in the dictionary as quickly. Will place the next marker id when [(row + column) mod PlaceModulus] is zero.
- Type:
(int32)