unreal.LedWallArucoGenerationOptions

class unreal.LedWallArucoGenerationOptions(texture_width: int = 0, texture_height: int = 0, aruco_dictionary: ArucoDictionary = Ellipsis, marker_id: int = 0, place_modulus: int = 0)

Bases: StructBase

Structure that can be passed to the Aruco generation function

C++ Source:

  • Plugin: LedWallCalibration

  • Module: LedWallCalibration

  • File: LedWallArucoGenerationOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aruco_dictionary (ArucoDictionary): [Read-Write] Aruco dictionary to use when generating the markers

  • marker_id (int32): [Read-Write] Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this one

  • place_modulus (int32): [Read-Write] Used to avoid using up the symbols in the dictionary as quickly. Will place the next marker id when [(row + column) mod PlaceModulus] is zero.

  • texture_height (int32): [Read-Write] Height of the texture that will contain the Aruco markers

  • texture_width (int32): [Read-Write] Width of the texture that will contain the Aruco markers

property aruco_dictionary: ArucoDictionary

[Read-Write] Aruco dictionary to use when generating the markers

Type:

(ArucoDictionary)

property marker_id: int

[Read-Write] Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this one

Type:

(int32)

property place_modulus: int

[Read-Write] Used to avoid using up the symbols in the dictionary as quickly. Will place the next marker id when [(row + column) mod PlaceModulus] is zero.

Type:

(int32)

property texture_height: int

[Read-Write] Height of the texture that will contain the Aruco markers

Type:

(int32)

property texture_width: int

[Read-Write] Width of the texture that will contain the Aruco markers

Type:

(int32)