unreal.LearningAgentsTrainingEnvironment¶
- class unreal.LearningAgentsTrainingEnvironment(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsManagerListenerLearning Agents Training Environment
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsTrainingEnvironment.h
Editor Properties: (see get_editor_property/set_editor_property)
is_setup(bool): [Read-Only] True if this object has been setup. Otherwise, false.manager(LearningAgentsManager): [Read-Only] The manager this object is associated with.visual_logger_objects(Map[Name, LearningAgentsVisualLoggerObject]): [Read-Only] The visual logger objects associated with this listener.
- gather_agent_completion(agent_id) LearningAgentsCompletionEnum¶
This callback should be overridden by the Trainer and gathers the completion for a given agent.
- Parameters:
agent_id (int32) – Agent id to gather completion for.
- Returns:
out_completion (LearningAgentsCompletionEnum): Output completion for the given agent.
- Return type:
- gather_agent_completions(agent_ids) Array[LearningAgentsCompletionEnum]¶
This callback can be overridden by the Trainer and gathers all the completions for the given set of agents. By default this will call GatherAgentCompletion on each agent.
- Parameters:
agent_ids (Array[int32]) – Agents to gather completions for.
- Returns:
out_completions (Array[LearningAgentsCompletionEnum]): Output completions for each agent in AgentIds
- Return type:
- gather_agent_reward(agent_id) float¶
This callback should be overridden by the Trainer and gathers the reward value for the given agent.
- Parameters:
agent_id (int32) – Agent id to gather reward for.
- Returns:
out_reward (float): Output reward for the given agent.
- Return type:
- gather_agent_rewards(agent_ids) Array[float]¶
This callback can be overridden by the Trainer and gathers all the reward values for the given set of agents. By default this will call GatherAgentReward on each agent.
- gather_completions() None¶
Call this function when it is time to evaluate the completions for your agents. This should be done at the beginning of each iteration of your training loop after the initial step, i.e. after taking an action, you want to get into the next state before evaluating the completions.
- gather_rewards() None¶
Call this function when it is time to evaluate the rewards for your agents. This should be done at the beginning of each iteration of your training loop after the initial step, i.e. after taking an action, you want to get into the next state before evaluating the rewards.
- get_completion(agent_id=-1) LearningAgentsCompletionEnum¶
Gets the current completion for an agent. Should be called only after GatherCompletions.
- Parameters:
agent_id (int32) – The AgentId to look-up the completion for
- Returns:
The completion type
- Return type:
- get_episode_time(agent_id=-1) float¶
Gets the current elapsed episode time for the given agent.
- Parameters:
agent_id (int32) – The AgentId to look-up the episode time for
- Returns:
The elapsed episode time
- Return type:
- get_reward(agent_id=-1) float¶
Gets the current reward for an agent. Should be called only after GatherRewards.
- Parameters:
agent_id (int32) – The AgentId to look-up the reward for
- Returns:
The reward
- Return type:
- has_completion(agent_id=-1) bool¶
Returns true if GatherCompletions has been called and the completion already set for the given agent.
- Parameters:
agent_id (int32)
- Return type:
- has_reward(agent_id=-1) bool¶
Returns true if GatherRewards has been called and the reward already set for the given agent.
- Parameters:
agent_id (int32)
- Return type:
- classmethod make_training_environment(manager, class_, name="TrainingEnvironment") -> (LearningAgentsTrainingEnvironment, manager=LearningAgentsManager)¶
Constructs the training environment and runs the setup functions for rewards and completions.
- Parameters:
manager (LearningAgentsManager)
name (Name)
- Returns:
manager (LearningAgentsManager):
- Return type:
- reset_agent_episode(agent_id) None¶
This callback should be overridden by the Trainer and resets the episode for the given agent.
- Parameters:
agent_id (int32) – The id of the agent that need resetting.
- reset_agent_episodes(agent_ids) None¶
This callback can be overridden by the Trainer and resets all episodes for each agent in the given set. By default this will call ResetAgentEpisode on each agent.
- Parameters:
agent_ids (Array[int32]) – The ids of the agents that need resetting.
- setup_training_environment(manager) LearningAgentsManager¶
Initializes the training environment and runs the setup functions for rewards and completions.
- Parameters:
manager (LearningAgentsManager)
- Returns:
manager (LearningAgentsManager):
- Return type: