unreal.LearningAgentsSocketCommunicatorSettings¶
- class unreal.LearningAgentsSocketCommunicatorSettings¶
Bases:
StructBaseSettings specific to socket communicators.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsCommunicator.h
Editor Properties: (see get_editor_property/set_editor_property)
ip_address(str): [Read-Write] IP Address for the socket.port(uint32): [Read-Write] Port for the socket.timeout(float): [Read-Write] Time in seconds to wait for the training process before timing out.use_external_training_process(bool): [Read-Write] If true, then we will attach to existing training process and skip spawning one.