unreal.LearningAgentsSharedMemoryCommunicatorSettings

class unreal.LearningAgentsSharedMemoryCommunicatorSettings

Bases: StructBase

Settings specific to shared memory communicators.

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgentsTraining

  • File: LearningAgentsCommunicator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • config_path (DirectoryPath): [Read-Write] The absolute path to the config directory.

  • controls_guid (Guid): [Read-Write] The existing controls memory to attach to.

  • timeout (float): [Read-Write] Time in seconds to wait for the training process before timing out.

  • use_external_training_process (bool): [Read-Write] If true, then we will attach to existing training process and skip spawning one.