unreal.LearningAgentsSharedMemoryCommunicatorSettings¶
- class unreal.LearningAgentsSharedMemoryCommunicatorSettings¶
Bases:
StructBaseSettings specific to shared memory communicators.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsCommunicator.h
Editor Properties: (see get_editor_property/set_editor_property)
config_path(DirectoryPath): [Read-Write] The absolute path to the config directory.controls_guid(Guid): [Read-Write] The existing controls memory to attach to.timeout(float): [Read-Write] Time in seconds to wait for the training process before timing out.use_external_training_process(bool): [Read-Write] If true, then we will attach to existing training process and skip spawning one.