unreal.LearningAgentsReplaySubsystem¶
- class unreal.LearningAgentsReplaySubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameInstanceSubsystemSubsystem to handle recording/loading replays. Exposes functionality to Blueprints
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsReplay
File: LearningAgentsReplaySubsystem.h
- classmethod does_platform_support_replays() bool¶
Returns true if this platform supports replays at all
- Return type:
- play_replay(replay) None¶
Loads the appropriate map and plays a replay
- Parameters:
replay (LearningAgentsReplayListEntry)
- record_client_replay(player_controller) None¶
Starts recording a client replay, and handles any file cleanup needed
- Parameters:
player_controller (PlayerController)