unreal.LearningAgentsRecord¶
- class unreal.LearningAgentsRecord(name: str = '', schema_name: Name = 'None', step_num: int = 0, observation_dim_num: int = 0, action_dim_num: int = 0, observation_compatibility_hash: int = 0, action_compatibility_hash: int = 0, tags: GameplayTagContainer = Ellipsis, observation_data: None = [], action_data: None = [])¶
Bases:
StructBaseA single recording of a series of observations and actions.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsRecording.h
Editor Properties: (see get_editor_property/set_editor_property)
action_compatibility_hash(int32): [Read-Only] The compatibility hash for the recorded action vectorsaction_data(Array[float]): [Read-Write] Action dataaction_dim_num(int32): [Read-Only] The number of dimensions in the action vector for this recordname(str): [Read-Write] Record’s name.observation_compatibility_hash(int32): [Read-Only] The compatibility hash for the recorded observation vectorsobservation_data(Array[float]): [Read-Write] Observation dataobservation_dim_num(int32): [Read-Only] The number of dimensions in the observation vector for this recordschema_name(Name): [Read-Write] Schema’s name. Must correspond with a schema in the recording.step_num(int32): [Read-Only] The number of observations and actions recorded.tags(GameplayTagContainer): [Read-Write] The tags to be referenced in the imitation trainer.
- property action_compatibility_hash: int¶
[Read-Only] The compatibility hash for the recorded action vectors
- Type:
(int32)
- property action_dim_num: int¶
[Read-Only] The number of dimensions in the action vector for this record
- Type:
(int32)
- property observation_compatibility_hash: int¶
[Read-Only] The compatibility hash for the recorded observation vectors
- Type:
(int32)
- property observation_dim_num: int¶
[Read-Only] The number of dimensions in the observation vector for this record
- Type:
(int32)
- property schema_name: Name¶
[Read-Write] Schema’s name. Must correspond with a schema in the recording.
- Type:
(Name)
- property tags: GameplayTagContainer¶
[Read-Write] The tags to be referenced in the imitation trainer.
- Type: