unreal.LearningAgentsPolicySettings¶
- class unreal.LearningAgentsPolicySettings¶
Bases:
StructBaseThe configurable settings for a ULearningAgentsPolicy.
C++ Source:
Plugin: LearningAgents
Module: LearningAgents
File: LearningAgentsPolicy.h
Editor Properties: (see get_editor_property/set_editor_property)
activation_function(LearningAgentsActivationFunction): [Read-Write] Activation function to use on hidden layers of the policy networkhidden_layer_num(int32): [Read-Write] Number of hidden layers for policy network.hidden_layer_size(int32): [Read-Write] Number of neurons in each hidden layer of the policy networkinitial_encoded_action_scale(float): [Read-Write] Initial scale for encoded actions. Setting this <1 reduces the initial bias from the network random weights and tends to help training.memory_cell(LearningAgentsMemoryCell): [Read-Write] The type of memory cell to use. Setting this to NoMemoryCell is equivalent to setting MemoryStateSize to 0.memory_state_size(int32): [Read-Write] Number of neurons in the memory state of the policy networkuse_parallel_evaluation(bool): [Read-Write] If true, policy can be evaluated on multiple threads to speed up large agent counts.