unreal.LeaderboardFlushCallbackProxy
¶
- class unreal.LeaderboardFlushCallbackProxy(outer=None, name='None')¶
Bases:
unreal.Object
Leaderboard Flush Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: LeaderboardFlushCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnLeaderboardFlushed): [Read-Write] Called when there is an unsuccessful leaderboard flushon_success
(OnLeaderboardFlushed): [Read-Write] Called when there is a successful leaderboard flush
- property on_failure¶
[Read-Write] Called when there is an unsuccessful leaderboard flush
- Type
- property on_success¶
[Read-Write] Called when there is a successful leaderboard flush
- Type