unreal.LeaderboardFlushCallbackProxy¶
- class unreal.LeaderboardFlushCallbackProxy(outer=None, name='None')¶
Bases:
unreal.ObjectLeaderboard Flush Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: LeaderboardFlushCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure(OnLeaderboardFlushed): [Read-Write] On Failure: Called when there is an unsuccessful leaderboard flushon_success(OnLeaderboardFlushed): [Read-Write] On Success: Called when there is a successful leaderboard flush
- property on_failure¶
[Read-Write] On Failure: Called when there is an unsuccessful leaderboard flush
- Type
- property on_success¶
[Read-Write] On Success: Called when there is a successful leaderboard flush
- Type