unreal.LayeredMoveInstanceGroup

class unreal.LayeredMoveInstanceGroup(residual_clamping: float = 0.0, apply_residual_velocity: bool = False, residual_velocity: Vector = Ellipsis)

Bases: StructBase

The group of information about currently active and queued moves. This replicates info for FLayeredMoveInstancedData only - it is expected that the corresponding ULayeredMoveLogic is already registered with the mover component.

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: LayeredMoveGroup.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_residual_velocity (bool): [Read-Only] If true ResidualVelocity will be the next velocity used for this actor Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:

  • residual_clamping (float): [Read-Only] Clamps an actors velocity to this value when a layered move ends. This expects Value >= 0. Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:

  • residual_velocity (Vector): [Read-Only] If bApplyResidualVelocity is true this actors velocity will be set to this. Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:

property apply_residual_velocity: bool

[Read-Only] If true ResidualVelocity will be the next velocity used for this actor Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:

Type:

(bool)

property residual_clamping: float

[Read-Only] Clamps an actors velocity to this value when a layered move ends. This expects Value >= 0. Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:

Type:

(float)

property residual_velocity: Vector

[Read-Only] If bApplyResidualVelocity is true this actors velocity will be set to this. Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see FLayeredMoveFinishVelocitySettings:

Type:

(Vector)