unreal.LandscapeWeightTextureBackedRenderTarget¶
- class unreal.LandscapeWeightTextureBackedRenderTarget(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LandscapeTextureBackedRenderTargetBaseLandscape Weight Texture Backed Render Target
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapeTextureBackedRenderTarget.h
Editor Properties: (see get_editor_property/set_editor_property)
internal_texture(Texture2D): [Read-Only]render_target(TextureRenderTarget2D): [Read-Only]size_x(int32): [Read-Only]size_y(int32): [Read-Only]