unreal.LandscapeTexturePatchEncodingSettings
¶
- class unreal.LandscapeTexturePatchEncodingSettings(zero_in_encoding: float = 0.0, world_space_encoding_scale: float = 0.0)¶
Bases:
StructBase
Landscape Texture Patch Encoding Settings
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapeTexturePatch.h
Editor Properties: (see get_editor_property/set_editor_property)
world_space_encoding_scale
(double): [Read-Write] The scale that should be aplied to the data stored in the patch relative to the zero in the encoding, in world coordinates. For instance if the encoding is [0,1], and 0.5 correponds to 0, a WorldSpaceEncoding Scale of 100 means that the resulting values will lie in the range [-50, 50] in world space, which would be [-0.5, 0.5] in the landscape local heights if the Z scale is 100.zero_in_encoding
(double): [Read-Write] The value in the patch data that corresponds to 0 landscape height (which is in line with patch Z when “Use Patch Z As Reference” is true, and at landscape zero/mid value when false).
- property world_space_encoding_scale: float¶
[Read-Write] The scale that should be aplied to the data stored in the patch relative to the zero in the encoding, in world coordinates. For instance if the encoding is [0,1], and 0.5 correponds to 0, a WorldSpaceEncoding Scale of 100 means that the resulting values will lie in the range [-50, 50] in world space, which would be [-0.5, 0.5] in the landscape local heights if the Z scale is 100.
- Type:
(double)