unreal.LandscapeSplineMeshEntry¶
- class unreal.LandscapeSplineMeshEntry¶
Bases:
StructBaseLandscape Spline Mesh Entry
C++ Source:
Module: Landscape
File: LandscapeSplineSegment.h
Editor Properties: (see get_editor_property/set_editor_property)
center_adjust(Vector2D): [Read-Write] Tweak to center the mesh correctly on the splinecenter_h(bool): [Read-Write] Whether to automatically center the mesh horizontally on the splineforward_axis(SplineMeshAxis): [Read-Write] Chooses the forward axis for the spline mesh orientationmaterial_overrides(Array[MaterialInterface]): [Read-Write] Overrides mesh’s materialsmesh(StaticMesh): [Read-Write] Mesh to use on the splineno_z_scaling(bool): [Read-Write] Disables scale to width on the mesh Z coordinatescale(Vector): [Read-Write] Scale of the spline mesh, (Z=Forwards)scale_to_width(bool): [Read-Write] Whether to scale the mesh to fit the width of the splineup_axis(SplineMeshAxis): [Read-Write] Chooses the up axis for the spline mesh orientation