unreal.LandscapePatchEditLayer

class unreal.LandscapePatchEditLayer(outer: Object | None = None, name: Name | str = 'None')

Bases: LandscapeEditLayerProcedural

Special edit layer used only for landscape patches. Patches point to the layer via a guid

and determine their ordering by their Priority values.

C++ Source:

  • Plugin: LandscapePatch

  • Module: LandscapePatch

  • File: LandscapePatchEditLayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • heightmap_alpha (float): [Read-Write]

  • locked (bool): [Read-Write]

  • visible (bool): [Read-Write]

  • weightmap_alpha (float): [Read-Write]