unreal.LandscapePatchEditLayer¶
- class unreal.LandscapePatchEditLayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LandscapeEditLayerProcedural- Special edit layer used only for landscape patches. Patches point to the layer via a guid
and determine their ordering by their Priority values.
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapePatchEditLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
heightmap_alpha(float): [Read-Write]locked(bool): [Read-Write]visible(bool): [Read-Write]weightmap_alpha(float): [Read-Write]