unreal.LandscapeMaterialInstanceConstant¶
- class unreal.LandscapeMaterialInstanceConstant(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialInstanceConstantLandscape Material Instance Constant
C++ Source:
Module: Landscape
File: LandscapeMaterialInstanceConstant.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data(AssetImportData): [Read-Write] Importing data and options used for this materialasset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetbase_property_overrides(MaterialInstanceBasePropertyOverrides): [Read-Write]double_vector_parameter_values(Array[DoubleVectorParameterValue]): [Read-Write] DoubleVector parameters.font_parameter_values(Array[FontParameterValue]): [Read-Write] Font parameters.lightmass_settings(LightmassMaterialInterfaceSettings): [Read-Write] The Lightmass settings for this object.nanite_override_material(MaterialOverrideNanite): [Read-Write] An override material which will be used instead of this one when rendering with nanite.override_subsurface_profile(bool): [Read-Write] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.parent(MaterialInterface): [Read-Write] Parent material.phys_material(PhysicalMaterial): [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.phys_material_mask(PhysicalMaterialMask): [Read-Write] Physical material mask to use for this graphics material. Used for sounds, effects etc.physical_material_map(PhysicalMaterial): [Read-Write] Physical material map used with physical material mask, when it exists.preview_mesh(SoftObjectPath): [Read-Write] The mesh used by the material editor to preview the material.runtime_virtual_texture_parameter_values(Array[RuntimeVirtualTextureParameterValue]): [Read-Write] RuntimeVirtualTexture parameters.scalar_parameter_values(Array[ScalarParameterValue]): [Read-Write] Scalar parameters.sparse_volume_texture_parameter_values(Array[SparseVolumeTextureParameterValue]): [Read-Write] Sparse Volume Texture parameters.subsurface_profile(SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scatteringtexture_parameter_values(Array[TextureParameterValue]): [Read-Write] Texture parameters.thumbnail_info(ThumbnailInfo): [Read-Only] Information for thumbnail renderingvector_parameter_values(Array[VectorParameterValue]): [Read-Write] Vector parameters.