unreal.LandscapeMaterialInstanceConstant
¶
- class unreal.LandscapeMaterialInstanceConstant(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialInstanceConstant
Landscape Material Instance Constant
C++ Source:
Module: Landscape
File: LandscapeMaterialInstanceConstant.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Write] Asset Import Data: Importing data and options used for this materialasset_user_data
(Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the assetbase_property_overrides
(MaterialInstanceBasePropertyOverrides): [Read-Write] Base Property Overridesdouble_vector_parameter_values
(Array[DoubleVectorParameterValue]): [Read-Write] Double Vector Parameter Values: DoubleVector parameters.font_parameter_values
(Array[FontParameterValue]): [Read-Write] Font Parameter Values: Font parameters.lightmass_settings
(LightmassMaterialInterfaceSettings): [Read-Write] Lightmass Settings: The Lightmass settings for this object.nanite_override_material
(MaterialOverrideNanite): [Read-Write] Nanite Override Material: An override material which will be used instead of this one when rendering with nanite.override_subsurface_profile
(bool): [Read-Write] Override Subsurface Profile: Defines if SubsurfaceProfile from this instance is used or it uses the parent one.parent
(MaterialInterface): [Read-Write] Parent: Parent material.phys_material
(PhysicalMaterial): [Read-Write] Phys Material: Physical material to use for this graphics material. Used for sounds, effects etc.phys_material_mask
(PhysicalMaterialMask): [Read-Write] Phys Material Mask: Physical material mask to use for this graphics material. Used for sounds, effects etc.physical_material_map
(PhysicalMaterial): [Read-Write] Physical Material Map: Physical material map used with physical material mask, when it exists.preview_mesh
(SoftObjectPath): [Read-Write] Preview Mesh: The mesh used by the material editor to preview the material.runtime_virtual_texture_parameter_values
(Array[RuntimeVirtualTextureParameterValue]): [Read-Write] Runtime Virtual Texture Parameter Values: RuntimeVirtualTexture parameters.scalar_parameter_values
(Array[ScalarParameterValue]): [Read-Write] Scalar Parameter Values: Scalar parameters.subsurface_profile
(SubsurfaceProfile): [Read-Write] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scatteringtexture_parameter_values
(Array[TextureParameterValue]): [Read-Write] Texture Parameter Values: Texture parameters.thumbnail_info
(ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail renderingvector_parameter_values
(Array[VectorParameterValue]): [Read-Write] Vector Parameter Values: Vector parameters.