unreal.LandscapeMaterialInstanceConstant

class unreal.LandscapeMaterialInstanceConstant(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialInstanceConstant

Landscape Material Instance Constant

C++ Source:

  • Module: Landscape

  • File: LandscapeMaterialInstanceConstant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Write] Importing data and options used for this material

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • base_property_overrides (MaterialInstanceBasePropertyOverrides): [Read-Write]

  • blendable_location_override (BlendableLocation): [Read-Write]

  • blendable_priority_override (int32): [Read-Write]

  • double_vector_parameter_values (Array[DoubleVectorParameterValue]): [Read-Write] DoubleVector parameters.

  • editor_only_data (MaterialInterfaceEditorOnlyData): [Read-Only]

  • font_parameter_values (Array[FontParameterValue]): [Read-Write] Font parameters.

  • lightmass_settings (LightmassMaterialInterfaceSettings): [Read-Write] The Lightmass settings for this object.

  • nanite_override_material (MaterialOverrideNanite): [Read-Write] An override material which will be used instead of this one when rendering with Nanite.

  • neural_profile (NeuralProfile): [Read-Write] Neural network profile. For internal usage, not editable/visible

  • override_blendable_location (bool): [Read-Write] For post process materials, use BlendableLocationOverride.

  • override_blendable_priority (bool): [Read-Write] For post process materials, use BlendablePriorityOverride.

  • override_specular_profile (bool): [Read-Write] Defines if SpecularProfile from this instance is used or it uses the parent one.

  • override_subsurface_profile (bool): [Read-Write] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.

  • parameter_collection_parameter_values (Array[ParameterCollectionParameterValue]): [Read-Write] Texture Collection parameters.

  • parent (MaterialInterface): [Read-Write] Parent material.

  • phys_material (PhysicalMaterial): [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.

  • phys_material_mask (PhysicalMaterialMask): [Read-Write] Physical material mask to use for this graphics material. Used for sounds, effects etc.

  • physical_material_map (PhysicalMaterial): [Read-Write] Physical material map used with physical material mask, when it exists.

  • preview_mesh (SoftObjectPath): [Read-Write] The mesh used by the material editor to preview the material.

  • runtime_virtual_texture_parameter_values (Array[RuntimeVirtualTextureParameterValue]): [Read-Write] RuntimeVirtualTexture parameters.

  • scalar_parameter_values (Array[ScalarParameterValue]): [Read-Write] Scalar parameters.

  • sparse_volume_texture_parameter_values (Array[SparseVolumeTextureParameterValue]): [Read-Write] Sparse Volume Texture parameters.

  • subsurface_profile (SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scattering..

  • texture_collection_parameter_values (Array[TextureCollectionParameterValue]): [Read-Write] Texture Collection parameters.

  • texture_parameter_values (Array[TextureParameterValue]): [Read-Write] Texture parameters.

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering

  • user_scene_texture_overrides (Array[UserSceneTextureOverride]): [Read-Write] User scene texture overrides. Applies to post process domain materials only.

  • vector_parameter_values (Array[VectorParameterValue]): [Read-Write] Vector parameters.