unreal.LandscapeLayerInfoObject¶
- class unreal.LandscapeLayerInfoObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectLandscape Layer Info Object
C++ Source:
Module: Landscape
File: LandscapeLayerInfoObject.h
Editor Properties: (see get_editor_property/set_editor_property)
hardness(float): [Read-Write]layer_name(Name): [Read-Only]layer_usage_debug_color(LinearColor): [Read-Write] The color to use for layer usage debugminimum_collision_relevance_weight(float): [Read-Write] The minimum weight that needs to be painted for that layer to be picked up as the dominant physical layerno_weight_blend(bool): [Read-Write]phys_material(PhysicalMaterial): [Read-Write]spline_falloff_modulation_bias(float): [Read-Write]spline_falloff_modulation_color_mask(SplineModulationColorMask): [Read-Write]spline_falloff_modulation_scale(float): [Read-Write]spline_falloff_modulation_texture(Texture2D): [Read-Write] Texture to modulate the Splines Falloff Layer Alphaspline_falloff_modulation_tiling(float): [Read-Write]